Important Dates & Development Roadmap
This post serves as a roadmap for the development of Moonbaza. As the project evolves, a new version of this post will be uploaded with new dates, accomplished tasks, and upcoming milestones.
Important Dates Overview
| Milestone | Target Date | Status |
|---|---|---|
| Pre-Alpha Build | Q4 2026 (November 1st) | In Progress |
| Alpha Release | Q1 2027 | Pending |
| Closed Beta | Q2 2027 | Pending |
| Release Launch | Q3 2027 | Pending |
Phase 1: Prototype & Pre-Production
The foundation of Moonbaza. Setting up the core idea, aesthetics, and basic architecture before heavy development begins.
- Complete GDDv1
- Create project base and repositoy
- Add fighting phase
- Add building phase
- Add upgrade tree
- Add level-up with perk selection
- Add shop
- Complete game loop
- Add progression
- Add boss systems and end first cycle
Phase 2: Alpha (Core Mechanics)
This phase is all about getting the game playable. The focus is on the feel of the movement, combat, and core systems.
- TBD
Phase 3: Beta (Content & Polish)
Expanding the game with more content, balancing encounters, and preparing for external player testing.
- TBD
Phase 4: Launch Preparation
Getting ready to share Moonbaza with the world!
- TBD